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Parkly

For people who reverse in, on iPhone

A parking game that cares where you stop.

Most driving games stop scoring the moment you are roughly inside the lines. Parkly keeps going: how clean, how quick, and how straight. Three stars, and you need all three.

iPhone · Landscape · Plays fully offline

45 levels

Across three car parks

135 stars

Clean, quick, straight

No lives

Retry as often as you like

Plays offline

Sign-in is optional

Features

Parking, taken seriously and not solemnly

Everything here exists to make the last two metres interesting. No power-ups, no boosts, no timers you have to buy your way out of.

Three stars, three different skills

One for parking without touching anything, one for beating the clock, one for how square you actually ended up in the bay. Getting all three on a level means doing all three at once, which is harder than it sounds and is the whole game.

CleanQuickStraight

Three places, forty-five levels

An underground deck, a mall car park, and a city street at night where every level is a parallel park between two cars that are already there. Each one drives differently because each one is a different amount of room.

UndergroundMallNight street

Six cars that are not reskins

A short hatch that turns on a coin, a van tall and wide enough to change how you approach a gap, a long pickup, a twitchy coupe. Every one has its own wheelbase, mass and lock, so the car you pick changes the level.

Hatch to pickupReal wheelbasesCoins unlock

Steer the way you want

Buttons, a drag pad, tilt, or a full steering wheel you turn with your thumb. Chase camera, top down, or a cockpit view with working wing mirrors and a rear view. Change any of it mid-campaign.

Four schemesThree camerasReal mirrors

How it plays

A level takes a minute

Long enough to be a real attempt, short enough to run again immediately when you clip a bollard on the last metre.

01

Pick your bay

Every level marks the one bay you are aiming for in yellow. Nothing is hidden and nothing is a guess, the difficulty is in getting there without clipping a pillar.

02

Drive it in

Walking pace, real wheel physics. Reverse in, pull in nose first, or work it back and forth until it is square. The clock is running but nothing pushes you.

03

See what you earned

Contact, time and how straight you finished, scored separately. Coins for the run, more for a first clear, and the level behind you opens the next one.

Pricing

One payment, or nothing at all

The campaign is free and complete. There is no energy, no lives, no paid hints, and nothing you can buy that helps you inside a run.

Free

£0

The whole campaign. Every level, every map, no timers and no lives.

  • All 45 levels
  • The starter hatch, plus every car you buy with coins
  • Coins earned by playing
  • Optional ads for extra coins
One payment

Full Garage

£7.99once

Not a subscription. Buy it once and it stays bought.

  • Every car unlocked, including ones added later
  • No ads at all, ever
  • Double coins on every run
  • Restores on any device you sign in to

Coins

£0.99+

Optional shortcut if you want a particular car sooner.

  • 500, 1,500 or 4,000 coins
  • Only buys cars, never an advantage in a run
  • Nothing is consumed by playing

Prices are UK App Store and vary by country, since Apple sets local pricing. Full Garage is a one-off purchase, not a subscription, so there is nothing to cancel.

Reverse in. Get it straight.

Parkly is coming to iPhone. The whole campaign is free, it works on a plane, and the one paid thing is a single payment that removes every ad.

Download on the App Store

iPhone · Landscape only