Parkly
For people who reverse in, on iPhone
A parking game that cares where you stop.
Most driving games stop scoring the moment you are roughly inside the lines. Parkly keeps going: how clean, how quick, and how straight. Three stars, and you need all three.
iPhone · Landscape · Plays fully offline
45 levels
Across three car parks
135 stars
Clean, quick, straight
No lives
Retry as often as you like
Plays offline
Sign-in is optional
Features
Parking, taken seriously and not solemnly
Everything here exists to make the last two metres interesting. No power-ups, no boosts, no timers you have to buy your way out of.
Three stars, three different skills
One for parking without touching anything, one for beating the clock, one for how square you actually ended up in the bay. Getting all three on a level means doing all three at once, which is harder than it sounds and is the whole game.
Three places, forty-five levels
An underground deck, a mall car park, and a city street at night where every level is a parallel park between two cars that are already there. Each one drives differently because each one is a different amount of room.
Six cars that are not reskins
A short hatch that turns on a coin, a van tall and wide enough to change how you approach a gap, a long pickup, a twitchy coupe. Every one has its own wheelbase, mass and lock, so the car you pick changes the level.
Steer the way you want
Buttons, a drag pad, tilt, or a full steering wheel you turn with your thumb. Chase camera, top down, or a cockpit view with working wing mirrors and a rear view. Change any of it mid-campaign.
How it plays
A level takes a minute
Long enough to be a real attempt, short enough to run again immediately when you clip a bollard on the last metre.
01
Pick your bay
Every level marks the one bay you are aiming for in yellow. Nothing is hidden and nothing is a guess, the difficulty is in getting there without clipping a pillar.
02
Drive it in
Walking pace, real wheel physics. Reverse in, pull in nose first, or work it back and forth until it is square. The clock is running but nothing pushes you.
03
See what you earned
Contact, time and how straight you finished, scored separately. Coins for the run, more for a first clear, and the level behind you opens the next one.
Pricing
One payment, or nothing at all
The campaign is free and complete. There is no energy, no lives, no paid hints, and nothing you can buy that helps you inside a run.
Free
£0
The whole campaign. Every level, every map, no timers and no lives.
- All 45 levels
- The starter hatch, plus every car you buy with coins
- Coins earned by playing
- Optional ads for extra coins
Full Garage
£7.99once
Not a subscription. Buy it once and it stays bought.
- Every car unlocked, including ones added later
- No ads at all, ever
- Double coins on every run
- Restores on any device you sign in to
Coins
£0.99+
Optional shortcut if you want a particular car sooner.
- 500, 1,500 or 4,000 coins
- Only buys cars, never an advantage in a run
- Nothing is consumed by playing
Prices are UK App Store and vary by country, since Apple sets local pricing. Full Garage is a one-off purchase, not a subscription, so there is nothing to cancel.
Reverse in. Get it straight.
Parkly is coming to iPhone. The whole campaign is free, it works on a plane, and the one paid thing is a single payment that removes every ad.
iPhone · Landscape only
